Narges' Portfolio

Hi, I'm Narges Farazan


I'm a co-founder, software engineer, and producer at Daring Deevs.
I have primarily developed games with Unity across multiple platforms since 2016 and have contributed to one of Iran's top-grossing online mobile games, working on backend, database, and client-side systems. I've also co-developed and ported several games to different platforms.
Throughout my career, I've combined programming and production responsibilities, coordinating cross-functional teams of programmers, artists, designers, community managers, and testers in Agile and Scrum environments.
I'm known to be a self-organized person and a fast learner.

Narges Farazan
C-sharp Unity Engine SQL MySQL JS VScode Blazor Git Adobe Photoshop Microsoft Office Excel HTML C-sharp Unity Engine SQL MySQL JS VScode Blazor Git Adobe Photoshop Microsoft Office Excel HTML

About Me Skills

Softeare Engineering

  • Unity Engine
  • C#
  • .NetCore
  • Entity Framework
  • Blazor
  • SQL
  • MySQL
  • MongoDB
  • JavaScript
  • Git
  • HTML
  • CSS

Production

  • Project and Team Management
  • Trello
  • Jira
  • Agile and Scrum

Languages

  • English (Professional)
  • German (Elementary)
  • Persian (Native)

About me

In 2016, my friends and I founded our team “Acid Green Games”. Our first game was “Live TV Tycoon”, a free-to-play mobile game where you can manage a TV channel. We won first place at the “Fanafzar Level Up” Competition and got investment for further development of the game from Sorena Games. Later, the game won “Most Innovative Mobile Game” from “Tehran Game Convention 2017” too.

We started our next free-to-play online mobile game, “Daberna Online”, in 2017, with which we joined the “Avagames” acceleration program. Daberna is a bingo game where players compete with each other in real time. Daberna won the “Best Game Selected by the Players” at the “Iran Web and Mobile Festival 2017”. Daberna turned into one of the top 10 grossing games in the Iranian local market.

In November 2021, I moved to Cologne, Germany, and joined “Massive Miniteam” as a porting software engineer until 2025. During these 3.5 years, I worked on more than 4 projects to port them to Xbox Series, Xbox One, PS4, PS5, Nintendo Switch, Steam Deck, and even Stadia. We were also helping the developers to finalize their games, mostly in optimization and performance, but also testing and debugging. I also worked on some in-house tools, such as a time tracking web app using ASP.NET Blazor.

Recent Work Experience

Daring Deevs
Daring Deevs

Co-Founder
Software Engineer
Project Manager

July 2026 — Present

Cologne, Germany

  • Co-founded and helping to manage our independent game development studio.
  • Lead production, project planning, and team coordination, ensuring effective communication and timely execution of development goals.
  • Manage business operations, including bookkeeping, administrative processes, external communications, and company documentation.
  • Organize and facilitate team meetings, roadmap planning, and development workflows.
  • Design and implement gameplay systems and core mechanics as a programmer.
Acid Green Games
Acid Green Games

Co-Founder
Software Engineer
Producer

Aug 2016 — Nov 2021

Tehran, Iran

  • Shipped one of the top-grossing mobile games in the Iranian local market.
  • Worked with different backend server providers in JavaScript and C#.
  • Designed and implemented MongoDB and SQL databases for our game.
  • Led A/B testing to optimize in-game revenue models.
  • Managed a cross-functional 8-member team, overseeing communication between marketing, design, and development teams, organizing daily standups, and onboarding new team members.
Massive Miniteam
Massive Miniteam

Software Engineer
Producer

Nov 2021 — Present

Pulheim, Germany

  • Shipped 4+ video games on different platforms (PS4, PS5, Xbox One, Xbox Series, Switch, Stadia).
  • Optimized game performance and reduced loading times on games built with Unity Engine.
  • Led the porting team as the producer, ensuring smooth communication between teams.
  • Developed an in-house time-tracking web app using C# Blazer and Entity Frameworks.
  • Built a custom Unreal Engine tool for importing animation assets.
  • Automated achievements localization conversion with Excel-toplatform format tools.

Previous Projects